Heroes and towns from the HoMM 3 base board game are painted

10 October 2026

This is my first (but hopefully not last) post about miniature painting. I got into painting way back in secondary school when I started playing Warhammer with a group of friends and still today the majority of miniatures I painted are from that system. I painted less and less as the 8th edition progressed and pretty much stopped altogether. Recently, board games got me back into painting, but at a very slow pace. But slow progress is still better than no progress at all.

I'm a fan of the Heroes of Might and Magic (HoMM) series and played all games from the second to the seventh installment, but especially the third one. A friend backed the board game adaptation of HoMM 3 and after I had a chance to play it with him, I invested into the second crowdfunding campaign. Now I'm the proud owner of the base game and all factions released so far.

I decided to paint the heroes and towns first and leave the units for later, so that I can bring as soon as possible some painted miniatures to the board. First step is of course priming - since this is my first post about this topic I'll show the primed miniatures too for those unfamiliar with the process.

Primed miniatures of the base game. They are temporarily fixed on old painting cans to have a better handle on them during painting. I prime using a black base coat layer and then after the base coat is dried I apply a very thin layer of white primer to bring out the details of the miniatures and define the spots that are going to be brighter.

I don't have any more WIP shots, but basically I paint a base coat for each color. Sometimes multiple layers are needed, depending on the color. Then I apply one or more washes to the whole miniature. A wash is basically a kind of very fluid color that gathers in edges and recesses. Usually I use plain black, with lighter washes for skin and other bright colors. This gives the miniature depth and is a cheap way to "paint" its shadowy parts. It also gives a "blacklining" effect that helps to define the details of the miniature. The HoMM miniatures are very beautiful with lots of details, but especially those of the base game and first expansions are also cast somewhat blurry.

But enough rambling. After the wash dried, I paint the highlights and then fashion the base. These last steps are the most fun for me and usually the lights are far more important for the appeal of the miniature than the shadows. And now let's have a look at the finished miniatures, starting with the Castle Faction and its two heroes Lord Haart and Adelaide.

Let's start with the Might hero of the Castle faction, which is probably inspired by Lord Haart.
This shot from the side displays the intricately modeled equipment of the knight.
Castle's Magic hero, the cleric, is probably inspired by Adelaide.
This side shot showcases the fabric parts of the miniature.
The miniature of the Castle town.

Next comes the Dungeon faction with a pretty cool Overlord miniature that I can't really identify with any of the heroes from the computer game and a Warlock that represents Sephinroth for me.

The Dungeon Might hero has an impressive dynamic pose which is pretty hard to catch with a photo.
This shot from behind showcases a muscular back and arms. That guy is surely lifting.
The Dungeon Warlock has a pretty dynamic pose too.
Side view of Sephinroth.
The miniature of the Dungeon town.

Last for today, but not least is the Necropolis faction with an impressive Death knight (again, I don't know any hero from the computer game that it obviously references), and a Necromancer clearly inspired by the infamous Sandro.

The Death knight features a powerful, dynamic pose, similar to the Dungeon Warlock. The bare, rocky base littered with bones fits the faction well.
This side view shows some more details and illustrates the dynamism of the pose.
The slumped pose of rider and horse is quite a contrast to the powerful, dynamic pose of the Death knight. It evokes feelings of sickness and death, quite fitting the nature of the Necromancer.
Side view of Sandro.
The miniature of the Necropolis town is quite intricate and one of the most beautiful town miniatures in my opinion.

To be honest, I finished painting these miniatures already a while ago, but didn't get around posting about them. But better late than never. The next miniatures I'm painting aren't from the HoMM board game but a relatively quick side project that I'm more than halfway through. For today, let's close this post with some impressions from the actual game.

Playing the Castle campaign. I think this was the second mission.
This closeup showcases the difference between a painted and unpainted miniature.
The final mission of the Dungeon campaign.